Author: saqibkhan

  • Compatibility with C

    Being an extension of C, C++ can use C libraries and code, which allows developers to leverage existing C codebases and integrate them into new projects.

  • Community and Resources

    C++ has a large community and extensive documentation, providing support, libraries, and frameworks that can help solve a wide range of problems.

  • Memory Management

    C++ gives developers control over memory allocation and deallocation, allowing for efficient resource management, which is crucial in performance-critical applications.

  • Portability

    C++ code can be compiled on different platforms with minimal changes, making it easier to develop cross-platform applications.

  • Structures (struct)

    C/C++ arrays allow you to define variables that combine several data items of the same kind, but structure is another user defined data type which allows you to combine data items of different kinds.

    Structures are used to represent a record, suppose you want to keep track of your books in a library. You might want to track the following attributes about each book −

    • Title
    • Author
    • Subject
    • Book ID

    Defining a Structure

    To define a structure, you must use the struct statement. The struct statement defines a new data type, with more than one member, for your program. The format of the struct statement is this −

    struct [structure tag] {
       member definition;
       member definition;
       ...
       member definition;
    } [one or more structure variables];  
    

    The structure tag is optional and each member definition is a normal variable definition, such as int i; or float f; or any other valid variable definition. At the end of the structure’s definition, before the final semicolon, you can specify one or more structure variables but it is optional. Here is the way you would declare the Book structure −

    struct Books {
       char  title[50];
       char  author[50];
       char  subject[100];
       int   book_id;
    } book;  
    

    Accessing Structure Members

    To access any member of a structure, we use the member access operator (.). The member access operator is coded as a period between the structure variable name and the structure member that we wish to access. You would use struct keyword to define variables of structure type. Following is the example to explain usage of structure −

    #include <iostream>
    #include <cstring>
     
    using namespace std;
     
    struct Books {
       char  title[50];
       char  author[50];
       char  subject[100];
       int   book_id;
    };
     
    int main() {
       struct Books Book1;        // Declare Book1 of type Book
       struct Books Book2;        // Declare Book2 of type Book
     
       // book 1 specification
       strcpy( Book1.title, "Learn C++ Programming");
       strcpy( Book1.author, "Chand Miyan"); 
       strcpy( Book1.subject, "C++ Programming");
       Book1.book_id = 6495407;
    
       // book 2 specification
       strcpy( Book2.title, "Telecom Billing");
       strcpy( Book2.author, "Yakit Singha");
       strcpy( Book2.subject, "Telecom");
       Book2.book_id = 6495700;
     
       // Print Book1 info
       cout << "Book 1 title : " << Book1.title <<endl;
       cout << "Book 1 author : " << Book1.author <<endl;
       cout << "Book 1 subject : " << Book1.subject <<endl;
       cout << "Book 1 id : " << Book1.book_id <<endl;
    
       // Print Book2 info
       cout << "Book 2 title : " << Book2.title <<endl;
       cout << "Book 2 author : " << Book2.author <<endl;
       cout << "Book 2 subject : " << Book2.subject <<endl;
       cout << "Book 2 id : " << Book2.book_id <<endl;
    
       return 0;
    }

    When the above code is compiled and executed, it produces the following result −

    Book 1 title : Learn C++ Programming
    Book 1 author : Chand Miyan
    Book 1 subject : C++ Programming
    Book 1 id : 6495407
    Book 2 title : Telecom Billing
    Book 2 author : Yakit Singha
    Book 2 subject : Telecom
    Book 2 id : 6495700
    

    Structures as Function Arguments

    You can pass a structure as a function argument in very similar way as you pass any other variable or pointer. You would access structure variables in the similar way as you have accessed in the above example −

    #include <iostream>
    #include <cstring>
     
    using namespace std;
    void printBook( struct Books book );
    
    struct Books {
       char  title[50];
       char  author[50];
       char  subject[100];
       int   book_id;
    };
     
    int main() {
       struct Books Book1;        // Declare Book1 of type Book
       struct Books Book2;        // Declare Book2 of type Book
     
       // book 1 specification
       strcpy( Book1.title, "Learn C++ Programming");
       strcpy( Book1.author, "Chand Miyan"); 
       strcpy( Book1.subject, "C++ Programming");
       Book1.book_id = 6495407;
    
       // book 2 specification
       strcpy( Book2.title, "Telecom Billing");
       strcpy( Book2.author, "Yakit Singha");
       strcpy( Book2.subject, "Telecom");
       Book2.book_id = 6495700;
     
       // Print Book1 info
       printBook( Book1 );
    
       // Print Book2 info
       printBook( Book2 );
    
       return 0;
    }
    void printBook( struct Books book ) {
       cout << "Book title : " << book.title <<endl;
       cout << "Book author : " << book.author <<endl;
       cout << "Book subject : " << book.subject <<endl;
       cout << "Book id : " << book.book_id <<endl;
    }

    When the above code is compiled and executed, it produces the following result −

    Book title : Learn C++ Programming
    Book author : Chand Miyan
    Book subject : C++ Programming
    Book id : 6495407
    Book title : Telecom Billing
    Book author : Yakit Singha
    Book subject : Telecom
    Book id : 6495700
    

    Pointers to Structures

    You can define pointers to structures in very similar way as you define pointer to any other variable as follows −

    struct Books *struct_pointer;
    

    Now, you can store the address of a structure variable in the above defined pointer variable. To find the address of a structure variable, place the & operator before the structure’s name as follows −

    struct_pointer = &Book1;
    

    To access the members of a structure using a pointer to that structure, you must use the -> operator as follows −

    struct_pointer->title;
    

    Let us re-write above example using structure pointer, hope this will be easy for you to understand the concept −

    #include <iostream>
    #include <cstring>
     
    using namespace std;
    void printBook( struct Books *book );
    
    struct Books {
       char  title[50];
       char  author[50];
       char  subject[100];
       int   book_id;
    };
    int main() {
       struct Books Book1;        // Declare Book1 of type Book
       struct Books Book2;        // Declare Book2 of type Book
     
       // Book 1 specification
       strcpy( Book1.title, "Learn C++ Programming");
       strcpy( Book1.author, "Chand Miyan"); 
       strcpy( Book1.subject, "C++ Programming");
       Book1.book_id = 6495407;
    
       // Book 2 specification
       strcpy( Book2.title, "Telecom Billing");
       strcpy( Book2.author, "Yakit Singha");
       strcpy( Book2.subject, "Telecom");
       Book2.book_id = 6495700;
     
       // Print Book1 info, passing address of structure
       printBook( &Book1 );
    
       // Print Book1 info, passing address of structure
       printBook( &Book2 );
    
       return 0;
    }
    
    // This function accept pointer to structure as parameter.
    void printBook( struct Books *book ) {
       cout << "Book title : " << book->title <<endl;
       cout << "Book author : " << book->author <<endl;
       cout << "Book subject : " << book->subject <<endl;
       cout << "Book id : " << book->book_id <<endl;
    }

    When the above code is compiled and executed, it produces the following result −

    Book title : Learn C++ Programming
    Book author : Chand Miyan
    Book subject : C++ Programming
    Book id : 6495407
    Book title : Telecom Billing
    Book author : Yakit Singha
    Book subject : Telecom
    Book id : 6495700
    

    The typedef Keyword

    There is an easier way to define structs or you could “alias” types you create. For example −

    typedef struct {
       char  title[50];
       char  author[50];
       char  subject[100];
       int   book_id;
    } Books;
    

    Now, you can use Books directly to define variables of Books type without using struct keyword. Following is the example −

    Books Book1, Book2;
    

    You can use typedef keyword for non-structs as well as follows −

    typedef long int *pint32;
     
    pint32 x, y, z;
    

    x, y and z are all pointers to long ints.

  • Flexibility

    C++ allows for both high-level and low-level programming, making it versatile for various applications—from embedded systems to large-scale software projects.

  • Date and Time

    The C++ standard library does not provide a proper date type. C++ inherits the structs and functions for date and time manipulation from C. To access date and time related functions and structures, you would need to include <ctime> header file in your C++ program.

    There are four time-related types: clock_t, time_t, size_t, and tm. The types – clock_t, size_t and time_t are capable of representing the system time and date as some sort of integer.

    The structure type tm holds the date and time in the form of a C structure having the following elements −

    structtm{int tm_sec;// seconds of minutes from 0 to 61int tm_min;// minutes of hour from 0 to 59int tm_hour;// hours of day from 0 to 24int tm_mday;// day of month from 1 to 31int tm_mon;// month of year from 0 to 11int tm_year;// year since 1900int tm_wday;// days since sundayint tm_yday;// days since January 1stint tm_isdst;// hours of daylight savings time}

    Following are the important functions, which we use while working with date and time in C or C++. All these functions are part of standard C and C++ library and you can check their detail using reference to C++ standard library given below.

    Sr.NoFunction & Purpose
    1time_t time(time_t *time);This returns the current calendar time of the system in number of seconds elapsed since January 1, 1970. If the system has no time, .1 is returned.
    2char *ctime(const time_t *time);This returns a pointer to a string of the form day month year hours:minutes:seconds year\n\0.
    3struct tm *localtime(const time_t *time);This returns a pointer to the tm structure representing local time.
    4clock_t clock(void);This returns a value that approximates the amount of time the calling program has been running. A value of .1 is returned if the time is not available.
    5char * asctime ( const struct tm * time );This returns a pointer to a string that contains the information stored in the structure pointed to by time converted into the form: day month date hours:minutes:seconds year\n\0
    6struct tm *gmtime(const time_t *time);This returns a pointer to the time in the form of a tm structure. The time is represented in Coordinated Universal Time (UTC), which is essentially Greenwich Mean Time (GMT).
    7time_t mktime(struct tm *time);This returns the calendar-time equivalent of the time found in the structure pointed to by time.
    8double difftime ( time_t time2, time_t time1 );This function calculates the difference in seconds between time1 and time2.
    9size_t strftime();This function can be used to format date and time in a specific format.

    Current Date and Time

    Suppose you want to retrieve the current system date and time, either as a local time or as a Coordinated Universal Time (UTC).

    Example

    Following is the example to achieve the same −

    Open Compiler

    #include <iostream>#include <ctime>usingnamespace std;intmain(){// current date/time based on current system
       time_t now =time(0);// convert now to string formchar* dt =ctime(&now);
    
       cout <<"The local date and time is: "<< dt << endl;// convert now to tm struct for UTC
       tm *gmtm =gmtime(&now);
       dt =asctime(gmtm);
       cout <<"The UTC date and time is:"<< dt << endl;}

    When the above code is compiled and executed, it produces the following result −

    The local date and time is: Sat Jan  8 20:07:41 2011
    
    The UTC date and time is:Sun Jan  9 03:07:41 2011
    

    Format Time using struct tm

    The tm structure is very important while working with date and time in either C or C++. This structure holds the date and time in the form of a C structure as mentioned above. Most of the time related functions makes use of tm structure. Following is an example which makes use of various date and time related functions and tm structure −

    While using structure in this chapter, I’m making an assumption that you have basic understanding on C structure and how to access structure members using arrow -> operator.

    Example

    Open Compiler

    #include <iostream>#include <ctime>usingnamespace std;intmain(){// current date/time based on current system
       time_t now =time(0);
    
       cout <<"Number of sec since January 1,1970 is:: "<< now << endl;
    
       tm *ltm =localtime(&now);// print various components of tm structure.
       cout <<"Year:"<<1900+ ltm->tm_year<<endl;
       cout <<"Month: "<<1+ ltm->tm_mon<< endl;
       cout <<"Day: "<< ltm->tm_mday << endl;
       cout <<"Time: "<<5+ltm->tm_hour <<":";
       cout <<30+ltm->tm_min <<":";
       cout << ltm->tm_sec << endl;}

    When the above code is compiled and executed, it produces the following result −

    Number of sec since January 1,1970 is:: 1588485717
    Year:2020
    Month: 5
    Day: 3
    Time: 11:31:57
    
  • Rich Standard Library

    C++ provides a vast standard library (STL) that includes useful data structures and algorithms, which can significantly speed up development time and improve code efficiency.

  • References

    A reference variable is an alias, that is, another name for an already existing variable. Once a reference is initialized with a variable, either the variable name or the reference name may be used to refer to the variable.

    References vs Pointers

    References are often confused with pointers but three major differences between references and pointers are −

    • You cannot have NULL references. You must always be able to assume that a reference is connected to a legitimate piece of storage.
    • Once a reference is initialized to an object, it cannot be changed to refer to another object. Pointers can be pointed to another object at any time.
    • A reference must be initialized when it is created. Pointers can be initialized at any time.

    Creating References in C++

    Think of a variable name as a label attached to the variable’s location in memory. You can then think of a reference as a second label attached to that memory location. Therefore, you can access the contents of the variable through either the original variable name or the reference. For example, suppose we have the following example −

    int i = 17;
    

    We can declare reference variables for i as follows.

    int& r = i;
    

    Read the & in these declarations as reference. Thus, read the first declaration as “r is an integer reference initialized to i” and read the second declaration as “s is a double reference initialized to d.”. Following example makes use of references on int and double −

    #include <iostream>
     
    using namespace std;
     
    int main () {
       // declare simple variables
       int    i;
       double d;
     
       // declare reference variables
       int&    r = i;
       double& s = d;
       
       i = 5;
       cout << "Value of i : " << i << endl;
       cout << "Value of i reference : " << r  << endl;
     
       d = 11.7;
       cout << "Value of d : " << d << endl;
       cout << "Value of d reference : " << s  << endl;
       
       return 0;
    }

    When the above code is compiled together and executed, it produces the following result −

    Value of i : 5
    Value of i reference : 5
    Value of d : 11.7
    Value of d reference : 11.7
    

    References are usually used for function argument lists and function return values. So following are two important subjects related to C++ references which should be clear to a C++ programmer −

    Sr.NoConcept & Description
    1References as ParametersC++ supports passing references as function parameter more safely than parameters.
    2Reference as Return ValueYou can return reference from a C++ function like any other data type.
  • Object-Oriented Programming (OOP)

    C++ supports OOP principles, allowing developers to create modular and reusable code through concepts like classes and objects, encapsulation, inheritance, and polymorphism.