Flutter 1.0 was officially released at the Flutter Live event. This release marked Flutter’s transition to a stable framework, allowing developers to build production-quality applications. Key features included hot reload, a rich set of pre-designed widgets, and support for iOS and Android.
Beta Release (2018)
Flutter entered its beta phase in early 2018, with significant improvements in performance, tooling, and documentation. This phase saw an increase in community engagement and contributions.
Alpha Release (2017)
In early 2017, Flutter was made available as an alpha release. This marked the first time developers could start building applications with Flutter and provided initial feedback on its capabilities.
Custom Exception Handling
This example shows how to create and handle custom exceptions.
Futures and Streams
This example demonstrates the use of Futures and Streams for asynchronous programming.
Using Mixins
This example illustrates how to use mixins to share behavior between classes.
Early Development (2016)
Flutter’s early development focused on providing a framework that allowed for expressive UI and smooth animations. Google started to refine the toolkit, emphasizing its ability to render UI at 60 frames per second.
File I/O Operations
This example demonstrates how to read from and write to files in Dart.
Working with Collections
This example shows how to manipulate collections and use higher-order functions.
Initial Announcement (2015)
Flutter was first announced at the Dart Developer Summit in November 2015. Initially known as “Sky,” it was designed to enable high-performance applications on both iOS and Android.